| Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti Eronen, Jukka Holm
| Implementation and Evaluation of a Background Music Reactive Game
|
| Thomas Apperley
| Citizenship and Consumption: Convergence Culture, Transmedia Narratives and the Digital Divide
|
| Thomas Apperley
| Rhythms of Gaming Bodies
|
| Peter Bayliss
| Beings in the Gameworld: Characters, Avatars, and Players
|
| Scott Beattie
| Sam Fisher versus Immanuel Kant: The Ethics of Interactive Media
|
| Nicola J Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg
| Exploring Terra Incognita: Wayfinding Devices for Games
|
| Hugh Davies
| Place as Media in Pervasive Games
|
| Christy Dena
| Capturing Polymorphic Creations: Towards Ontological Heterogeneity and Transmodiology
|
| Cameron Foale, Peter Vamplew
| Portal-based Sound Propagation for First-Person Computer Games
|
| Adam Hassell, Philip Smith, David Stratton
| An Evaluation Framework for Videogame Based Tasking of Remote Vehicles
|
| Troy Innocent, Stewart Haines
| Nonverbal communication in multiplayer game worlds
|
| Darshana Jayemanne
| The Nonsense of the Aura
|
| Alyx Macfadyen, Andrew Stranieri, John Yearwood
| Dramatic Flow in Interactive 3D Narrative
|
| Christian McCrea
| Then, Suddenly, I Was Moved: Nostalgia and the Media History of Games
|
| Christian McCrea
| Dismembers of the Audience: The Expulsive, Explosive Force of Bodies in Games
|
| Kevin McGee
| Patterns and Computer Game Design Innovation
|
| Greg More, Andrew Burrow
| Observing the Learning Curve of Videogames in Architectural Design
|
| Florian 'Floyd' Mueller, Martin R. Gibbs
| A Physical Three-Way Interactive Game Based on Table Tennis
|
| Adam Nash
| Real Time Art Engines 3: Post-convergent creative practice in MUVEs
|
| Yusuf Pisan
| My Guild, My People: Role of Guilds in Massively Multiplayer Online Games
|
| Malcolm Ryan
| Eleven programmers, Seven Artists and Five Kilograms of Play-Doh: Games for Teaching Game Design
|
| Malcolm Ryan, Nicholas Hannah, Joshua Lobb
| The Tale of Peter Rabbit: A Case Study in Story-Sense Reasoning
|
| truna aka j.turner, Nicola J Bidwell
| Through the looking glass: game worlds as representations and views from elsewhere
|
| Greg Wadley, Martin Gibbs, Peter Benda
| Speaking in Character: Using Voice-over-IP to Communicate within MMORPGs
|
| Viveka Weiley
| Demo: Utzon's Studio as a Collaborative Virtual Environment
|
| Qinying Xu, Daryl D'Souza, Vic Ciesielski
| Evolving Images for Entertainment
|
| Fabio Zambetta
| Simulating Sensory Perception in 3D Game Characters
|
| Fabio Zambetta, Adam Nash, Paul Smith
| Two Families: Dynamical Policy Models in Interactive Storytelling
|