Proceedings PDF download here
Photos of the conference are available on Flickr
http://www.flickr.com/photos/47453757@N06/sets/72157624474612622/
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]]>Katie Salen, game designer and Professor of Design and Technology, and Director of the Center for Transformative Media at Parsons the New School for Design will be joining us from the USA.
Our local speaker is noted Art director Joe Bleakley, known for his creative work on the Lord of the Rings Trilogy and King Kong.
22-23 November 2010, Wellington, New Zealand
http://ieconference.org/ie2010
The Fish of the Day:
In this current economic climate of uncertainty, we see a convergence of innovative minds, creative solutions and emerging technologies enabling change. IE2010 will cover how PLAY can contribute to both major and minor challenges we are facing in these roaring times. What can we learn from being inventive and playful? And how can interactive entertainment contribute towards facilitating these changes? What do we need as designers, developers, critical thinkers and researchers to consider, bring in, promote when faced with these challenges? What is the role of play in future scenarios?
*** Important Dates ***
Long Paper Submission and exhibition submission: 31 Aug 2010
Short Papers/Demo Submission: 1 Sep 2010
Author Notification: 1 Oct 2010
Camera Ready Papers: 1 Nov 2010
The Australasian Conference on Interactive Entertainment, in its seventh year, is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.
=== IE2010 will accept four kinds of submissions; all accepted submissions will be included in the conference proceedings.
Regular Papers – Maximum 10 pages.
Regular papers represents mature work where the work has been rigorously evaluated. All regular papers will be peer reviewed for technical merit, significance, clarity and relevance to
interactive entertainment. Accepted papers are required to present their research at the conference.
Short Papers – Maximum 3 pages.
Short papers represent novel work in progress that may not be yet as mature as regular submissions, but still represents a significant contribution to the field. All short papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment.
Accepted papers are required to present a poster at the conference.
Demo Submissions – Maximum 1 page.
Technical demonstrations showing innovative and original approaches to interactive entertainment. Demo papers will be reviewed by the conference chair and the program chair for significance and relevance. All demo presenters are responsible are responsible for bringing the necessary equipment to the conference and setting up their demo at the conference.
Exhibition Submission – Maximum of 3 pages.
Exhibition papers can represent both mature and novel work. Applicants are asked to submit a short paper outlining and contextualising the work to be exhibited, including pictures. This will need provide a clear understanding of the proposed exhibited design work, its relationship with interactive entertainment supported by design argumentation.
The applicants are also required to provide a detailed description of what and how the work needs to be exhibited. All applicants are responsible for bringing the necessary equipment to the conference and setting up their demo at the conference, this includes digital exhibitions as well.
Refereeing Process: All conference papers will be fully peer reviewed by an International Review Panel to ensure research dissemination of the highest quality. Successful authors have the opportunity to modify their papers to include recommendations from the International Review Panel. All approved papers are published in the CD-ROM conference proceedings.
=== Topics include but are not limited to:
* Art, Design, New Media, Social games – games as art forms, novel approaches to game design, mobile games and games that leverage from social networking tools, convergence and cross-platform media, cultural and media studies on games, policy and legislative responses to games
* Artificial Intelligence: path-planning, camera-control, terrain analysis, user-modeling, machine learning, interactive storytelling, NPC modelling, planning and general AI architectures.
* Games and Education: integrating games into traditional computer science classes as well as novel ways of teaching games, curriucula development at university, high-school or middle-school levels, special games based programs for attracting disadvantaged or underepresented groups.
* Game Design and Production – papers examining the game production process from conception to design to prototyping to bringing games to market
* Graphics, Animation and Interfaces – advances in graphics techniques with applications to games, new animation techniques, novel interfaces for games, mixed-reality. augmented-reality applications, mobile games,
* Games Backend – papers that show advances in technical fields that make games work, such as databases, networking, cryptography, security, programming languages,
IE2010 will not accept any paper that, at the time of submission, is under review for or has already been published or accepted for publication in a journal or another conference. This restriction does not apply to submissions for workshops and other venues with a limited
audience.
Accepted papers will be published in the IE2010 conference proceedings and also published in the ACM Digital Library. Please see http://ieconference.org/ for papers from previous years.
=== For the best student paper, IE2010 will waive the registration fee and provide a scholarship of up to $500 towards travel and accommodation expenses. There are also limited spots for student volunteers, please contact ie2010@ieconference.org if interested. Student volunteers will get a discount on the registration.
General inquiries should be forwarded to ie2010@ieconference.org
Inquiries regarding papers,fees or accommodation to Bronwyn Holloway-Smith <
>B.R.Smith@massey.ac.nz
IE2010 Conference Chair: dr. Aukje Thomassen, Massey University, College of Creative Arts, Institute of Communication Design
IE2010 Program Committee Chair: dr. Erik Champion, Massey University, College of Creative Arts, Auckland School of Design
2010 Program Committee
Matt Adcock, CSIRO, Australia
Michael Barlow, Australia Defence Force Academy, Australia
Chris Bennewith, Massey University, New Zealand
Mark Billinghurst, HIT Lab New Zealand
Erik Champion, Massey University, New Zealand
Steve Goschnick, University of Melbourne, Australia
Michael Hitchens, Macquarie University, Australia
Gray Hodgkinson, Massey University, New Zealand
Andrew Johnston, University of Technology Sydney, Australia
Russell Lowe, University of New South Wales, Australia
James Noble, Victoria University of Wellington New Zealand
Yusuf Pisan, Univeristy of Technology Sydney, Australia
Kura Puke, Massey University, New Zealand
Debbie Richards, Macquarie University, Australia
Malcolm Ryan, University of New South Wales, Australia
Gareth Schott, University of Waikato, New Zealand
Nicolas Szilas, Université de Genève, Switzerland
Aukje Thomassen, Massey University, New Zealand
Kurt Busch, Krome Studios
Adrian David Cheok, Mixed Reality Lab, Singapore
Chris Crawford, http://www.erasmatazz.com/
Kenneth D. Forbus, Northwestern University.
Tracy Fullerton, University of Southern California
Ross Gibson, University of Sydney
Robin Hunicke, Electronic Arts
Elina M.I. Koivisto, Nokia Research Center
Mark Stephen Meadows / pighed, http://www.boar.com/
Madjid Merabti, Liverpool John Moores University
Scot Osterweil, MIT Education Arcade
John Passfield, Pandemic Studios
Mark Pesce, co-creator of the VRML
Caryl Shaw, Electronic Arts
Stacey Spiegel, I-mmersion
R. Michael Young, North Carolina State University