Day 1: 4 December 2006 (Monday) |
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Session Chair: Peter Cole |
9:00 - 9:15 |
Welcome and Opening |
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9:15 - 10:15 |
Vision of the Future Mobile Games |
Elina M.I. Koivisto |
10:15 - 10:35 |
Coffee Break |
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Session Chair: Lance Fung |
10:35 - 11:35 |
Social and Physical Interactive Paradigms for Mixed
Reality Computer Entertainment |
Adrian David Cheok |
11:35 - 12:05 |
Entertainment and Robotics |
Ryohei Nakatsu |
12:05 - 13:30 |
Lunch |
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Session Chair: Kevin Wong |
13:30 - 14:00 |
Animation Factory - A Reality? |
Hock Soon Seah |
14:00 - 14:30 |
Networked Appliances in Home Entertainment |
Madjid Merabti |
14:30 - 15:00 |
Rethinking Learning Games: Why They Must Evolve In Order
To Survive |
Scot Osterweil |
15:00 - 15:30 |
Coffee Break |
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In Room 1 - SS1: Classical Animation (Session Chair:
Hock Soon Seah) |
15:30 - 16:00 |
SS1-1: Animating human and creature characters with
procedurally generated anatomical elements |
Jian J. Zhang |
16:00 - 16:20 |
SS1-2: DBSC-based Pencil Style Simulation for Line
Drawings |
Konstantin Melikhov |
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Feng Tian |
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Xuexiang Xie |
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Hock Soon Seah |
16:20 - 16:40 |
SS1-3: Auto Coloring with Character Registration |
Jie Qiu |
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Hock Soon Seah |
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Feng Tian |
16:40 - 17:00 |
SS1-4: Anime Hair Motion Design from Animation Database |
Eiji Sugisaki |
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Yosuke Kazama |
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Shigeo Morishima |
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Natsuko Tanaka |
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Akiko Sato |
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In Room 2 - SS2: Game Artificial Intelligence (Session
Chair: Abdennour El Rhalibi) |
15:30 - 16:00 |
SS2-1: Game AI - Industry vs. Academia - Round 1 |
Alexander Nareyek |
16:00 - 16:20 |
SS2-2: The State of the Art in Game AI Standardisation |
Billy Yue |
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Penny deByl |
16:20 - 16:40 |
SS2-3: Game Play Schemas: From Player Analysis to
Adaptive Game Mechanics |
Craig A. Lindley |
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Charlotte C. Sennersten |
16:40 - 17:00 |
SS2-4: A Hybrid Fuzzy ANN System for Agent Adaptation in
a First Person Shooter |
Abdennour El Rhalibi |
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Madjid Merabti |
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18:00 - 20:00 |
Welcome Reception (Event Chair: Graham Mann) |
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Day 2: 5 December 2006 (Tuesday) |
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In Room 1 - SS3: Experiential Spatiality in Games:
Knowing Your Place (Session Chairs: Nicola J Bidwell,
Martin Gibbs, Bernadette Flynn, Luke O’Donnell) |
9:00 - 9:20 |
SS3-1: Computer Games as Playground and Stage |
Ulf Wilhelmsson |
9:20 - 9:40 |
SS3-2: Architecture, Space and Gameplay in World of
Warcraft and Battle for Middle Earth 2 |
Georgia Leigh McGregor |
9:40 - 9:50 |
Discussion |
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9:50 - 10:10 |
SS3-3: The Palace of Memory: Virtual Tourism and Tours
of Duty in Tactical Iraqi and Virtual Iraq |
Elizabeth Losh |
10:10 - 10:30 |
SS3-4: Destination Space: Experiential Spatiality and
Stories |
truna aka j.turner |
10:30 - 10:40 |
Discussion |
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In Room 2 - IETAM1: IE 2006 Regular Papers (Session
Chair: Graham Mann ) |
9:00 - 9:20 |
IETAM1-1: DIGMA: A Role Playing Game with Agent Plan
Reformulation and Situational Reassessment |
Paul Inventado |
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Merlin Suarez |
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Stephen Dellosa |
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Deryk De Guzman |
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Paul Lao |
9:20 - 9:40 |
IETAM1-2: Multi-threaded Game Engine Design |
James Tulip |
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James Bekkema |
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Keith Nesbitt |
9:40 - 10:00 |
IETAM1-3: NGS: An Application Layer Network Game
Simulator |
Steven Daniel Webb |
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William Lau |
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Sieteng Soh |
10:00 - 10:20 |
IETAM1-5: An Interaction Framework for ScenarioBased
Three Dimensional Environments |
Alyx Macfadyen |
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Andrew Stranieri |
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John Yearwood |
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10:40 - 11:00 |
Coffee Break |
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In Room 1 - SS3: Experiential Spatiality in Games:
Knowing Your Place (Session Chairs: Nicola J Bidwell,
Martin Gibbs, Bernadette Flynn, Luke O’Donnell) |
11:00 - 11:10 |
SS3-4: Demonstration of work: Digital Songlines
Environment |
truna aka j.turner |
11:10 - 11:30 |
SS3-5: Emplacing Experience |
David Browning |
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Steven Stanley |
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Michael Fryer |
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Nicola J Bidwell |
11:30 - 11:50 |
SS3-6: Where Are My Legs? Embodiment Gaps In Avatars |
Andrew Hutchison |
11:50 - 12:20 |
Panel Discussion |
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In Room 2 - IETAM2: IE 2006 Regular Papers (Session
Chair: Yusuf Pisan) |
11:00 - 11:20 |
IETAM2-1: DEMO Exegesis: Virtual Songs |
Tsen Wang |
11:20 - 11:40 |
IETAM2-2: Morphological study of the video games |
Julian Alvarez |
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Damien Djaouti |
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Rashid Ghassempouri |
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Pr. Jean-Pierre Jessel |
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Pr. Gilles Methel |
11:40 - 12:00 |
IETAM2-3: Time and Computer Games Or “No, that’s not
what happened” |
Michael Hitchens |
12:00 - 12:20 |
IETAM2-4:Facial expression recognition for multiplayer
online games |
Ce Zhan |
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Wanqing Li |
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Philip Ogunbona |
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Farzad Safaei |
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12:20 - 13:30 |
Lunch |
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In Room 1 - SS4: Soft Computing and Games/Entertainment
(Session Chair: Takehisa Onisawa) |
13:30 - 13:50 |
SS4-1: Judgment System of Feelings from Japanese Text |
Michiko Ando |
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Hisao Shiizuka |
13:50 - 14:10 |
SS4-2: Music Analysis in Consideration of Feelings |
Misako Kazama |
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Hisao Shiizuka |
14:10 - 14:30 |
SS4-3: Construction of Poker Playing System Considering
Strategies |
Takehisa Onisawa |
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Tomoaki Yano |
14:30 - 14:50 |
SS4-4: Generation of Variations on Theme Music Based on
Impressions of Story Scenes |
Kenkichi Ishizuka |
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Takehisa Onisawa |
14:50 - 15:10 |
SS4-5: A proposal of the learning system using the
recordable multi-layer type rule base and its
application for the Fire panic problem |
Yukinobu Hoshino |
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Akira Sakakura |
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Katsuari Kamei |
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In Room 2 - CGTPM1: CyberGames 2006 Regular Papers
(Session Chair: Ross Brown) |
13:30 - 13:50 |
CGTPM1-1: OTOTONARI: Mobile Ad Hoc Pervasive Game that
develops a regional difference |
Satoru Tokuhisa |
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Yoshimasa Niwa |
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Kenji Iguchi |
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Sosuke Okubo |
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Tomoyuki Nezu |
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Masa Inakage |
13:50 - 14:10 |
CGTPM2-3: Gameplay Workflow: a Distributed Game Control
Approach |
Ross Brown |
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Anthony Lim |
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Yang Wong |
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Shu-min Heng |
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David Wallace |
14:10 - 14:30 |
CGTPM1-4: Towards A More Natural and Intelligent
Interface with Embodied Conversation Agent |
Goh Ong Sing |
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Kok Wai Wong |
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Chun Che Fung |
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Arnold Depickere |
14:30 - 14:50 |
CGTPM1-5: Modelling Quest Data for Game Designers |
Simon Joslin |
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Ross Brown |
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Penny Drennan |
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15:10 - 15:30 |
Coffee Break |
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In Room 1 - SS4: Soft Computing and Games/Entertainment (Session Chair: Takehisa Onisawa) |
15:30 - 15:50 |
SS4-6: The Support System for Story Creation using
Pictures |
Shigeru Kato |
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Takehisa Onisawa |
15:50 - 16:10 |
SS4-7: A Classification of the Phases in Shogi Game
Using SOM and FCM |
Tomohito Esaki |
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Tomonori Hashiyama |
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Yahachiro Tsukamoto |
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In Room 2 - CGTPM22 CyberGames 2006 Regular Papers
(Session Chair: Shri Rai) |
15:30 - 15:50 |
CGTPM22-1: Virtual Orchestra: An Immersive Computer Game
for Fun and Education |
Roberto Dillon |
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Gabriyel Wong |
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Ron Ang |
15:50 - 16:10 |
CGTPM22-2: Game Programming Courses for Non Programmers |
Ming-Hsin Tsai |
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Chun-Hsiung Huang |
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Jing-Yi Zeng |
16:10 - 16:30 |
CGTPM22-3: Game engineering approach to the effect of
music on learning in virtual-immersive environments |
Eric Fassbender |
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Debbie Richards |
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Manolya Kavakli |
16:30 - 16:50 |
CGTPM22-4: Game Construction as a Learning Tool |
Shri Rai |
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Kevin Wong |
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Peter Cole |
16:50 - 17:10 |
CGTPM22-5: Comparing Computer and Traditional Games
Using Game Design Patterns |
Shanming Loh |
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Hock Soon Seah |
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18:30 - 21:00 |
Banquet Dinner (Event Chair: Graham Mann) |
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Day 3: 6 December 2006 (Wednesday) |
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In Room 1 - SS5: Game-Art-Interface (Session Chair:
Andrew Hutchison) |
9:00 - 9:20 |
SS5-1: Oblique Reflections: Software Art & the 3D Games
Engine |
Brogan Bunt |
9:20 - 9:40 |
SS5-2: Database As Art in the Age of the Virtual Camera |
Gaye Swinn |
9:40 - 10:00 |
SS5-3: An actor-network approach to games and virtual
environments |
Mark Cypher |
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Ingrid Richardson |
10:00 - 10:20 |
SS5-4: From Battle Metris to Symbiotic Symphony: A New
Model for Musical Games |
Mark Havryliv |
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Emiliano Vergara-Richards |
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In Room 2 - IEWAM1: IE 2006 Regular Papers (Session
Chair: Debbie Richards ) |
9:00 - 9:20 |
IEWAM1-1: Is interactivity actually important? |
Debbie Richards |
9:20 - 9:40 |
IEWAM1-2: Battleship by Foot: Learning by Designing a
Mixed Reality Game |
Nicola J Bidwell |
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Jason Holdsworth |
9:40 - 10:00 |
IEWAM1-3: Role Playing Games – Comparative Analysis
Across Two Media Platforms |
Anders Tychsen |
10:00 - 10:20 |
IEWAM 1-4: A Case-Study of miniARGs: Design Issues for
Creating Alternate Reality Games for Professional
Training and Education |
Christy Dena |
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10:20 - 10:40 |
Coffee Break |
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In Room 1 - SS5: Game-Art-Interface (Session Chair:
Andrew Hutchison) |
10:40 - 11:00 |
SS5-5: Encountering the Unexpected: Play Perversion in
the Political Art-Game and Game-Art |
Laetitia J. Wilson |
11:00 - 11:20 |
SS5-6: Playing the Game: Notes on Games, Play and
Gameplay in Interactive Installations |
Tim Boykett |
11:20 - 11:40 |
CGWAM2-1: Using Coevolution and Gradient-based learning
for the Virus Game |
Munir H. Naveed |
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Peter I Cowling |
In Room 2 - IEWAM2: IE 2006 Regular Papers (Session
Chair: John McMullan ) |
10:40 - 11:00 |
IEWAM2-1: Changing The Virtual Self: Avatar
Transformations in Popular Games |
Pippin Barr |
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Robert Biddle |
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Judy Brown |
11:00 - 11:20 |
IEWAM2-2: Take a Load Off: Cognitive Considerations for
Game Design |
Chris Lawrence |
11:20 - 11:40 |
IEWAM2-3: Proximity-Based Chat in a First Person
Shooter: Using a Novel Voice Communication System for
Online Play |
Martin Gibbs |
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Greg Wadley |
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Peter Benda |
11:40 - 12:00 |
IEWAM2-4: The Mobile Phone: a hybrid multi-platform
medium |
John McMullan |
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Ingrid Richardson |
12:00 - 12:20 |
IETWAM2-5: Similarities and differences between "learn
through play" and "edutainment" |
Kowit Rapeepisarn |
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Kok Wai Wong |
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Chun Che Fung |
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Arnold Depickere |
12:20 - 13:30 |
Lunch |
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In Room 1 - Post Conference Workshop - Designing
Learning Games That Matter |
13:30 - 16:30 |
Workshop 1 (Free for Conference Delegates) |
Scot Osterweil |
In Room 2 - Post Conference Workshop - Alternate Reality
Games and Cross-Media Entertainment (This Workshop
is sponsored by AFTRS) |
13:30 - 15:30 |
Workshop 2 (Free for Conference Delegates) |
Christy Dena |