Advance Program
 

The Advance Program

Day 1: 4 December 2006 (Monday)  
Session Chair: Peter Cole
9:00 - 9:15 Welcome and Opening  
9:15 - 10:15 Vision of the Future Mobile Games Elina M.I. Koivisto
10:15 - 10:35 Coffee Break  
Session Chair: Lance Fung
10:35 - 11:35 Social and Physical Interactive Paradigms for Mixed Reality Computer Entertainment Adrian David Cheok
11:35 - 12:05 Entertainment and Robotics Ryohei Nakatsu
12:05 - 13:30 Lunch  
Session Chair:  Kevin Wong
13:30 - 14:00 Animation Factory - A Reality? Hock Soon Seah
14:00 - 14:30 Networked Appliances in Home Entertainment Madjid Merabti
14:30 - 15:00 Rethinking Learning Games: Why They Must Evolve In Order To Survive Scot Osterweil
15:00 - 15:30 Coffee Break  
     
In Room 1 - SS1: Classical Animation (Session Chair: Hock Soon Seah) 

 

15:30 - 16:00 SS1-1: Animating human and creature characters with procedurally generated anatomical elements Jian J. Zhang
16:00 - 16:20 SS1-2: DBSC-based Pencil Style Simulation for Line Drawings Konstantin Melikhov
    Feng Tian
    Xuexiang Xie
    Hock Soon Seah
16:20 - 16:40 SS1-3: Auto Coloring with Character Registration Jie Qiu
    Hock Soon Seah
    Feng Tian
16:40 - 17:00 SS1-4: Anime Hair Motion Design from Animation Database Eiji Sugisaki
    Yosuke Kazama
    Shigeo Morishima
    Natsuko Tanaka
    Akiko Sato
     
In Room 2 - SS2: Game Artificial Intelligence (Session Chair: Abdennour El Rhalibi)

 

15:30 - 16:00 SS2-1: Game AI - Industry vs. Academia - Round 1 Alexander Nareyek
16:00 - 16:20 SS2-2: The State of the Art in Game AI Standardisation Billy Yue
    Penny deByl
16:20 - 16:40 SS2-3: Game Play Schemas: From Player Analysis to Adaptive Game Mechanics Craig A. Lindley
    Charlotte C. Sennersten
16:40 - 17:00 SS2-4: A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter Abdennour El Rhalibi
    Madjid Merabti
     
18:00 - 20:00 Welcome Reception (Event Chair: Graham Mann)  
   
   
Day 2: 5 December 2006 (Tuesday)  
   
In Room 1 - SS3: Experiential Spatiality in Games: Knowing Your Place (Session Chairs: Nicola J Bidwell, Martin Gibbs, Bernadette Flynn, Luke O’Donnell)

 

9:00 - 9:20 SS3-1: Computer Games as Playground and Stage Ulf Wilhelmsson
9:20 - 9:40 SS3-2: Architecture, Space and Gameplay in World of Warcraft and Battle for Middle Earth 2 Georgia Leigh McGregor
9:40 - 9:50 Discussion  
9:50 - 10:10 SS3-3: The Palace of Memory: Virtual Tourism and Tours of Duty in Tactical Iraqi and Virtual Iraq Elizabeth Losh
10:10 - 10:30 SS3-4: Destination Space: Experiential Spatiality and Stories truna aka j.turner
10:30 - 10:40 Discussion  
     
In Room 2 - IETAM1: IE 2006 Regular Papers (Session Chair: Graham Mann )

 

9:00 - 9:20 IETAM1-1: DIGMA: A Role Playing Game with Agent Plan Reformulation and Situational Reassessment Paul Inventado
    Merlin Suarez
    Stephen Dellosa
    Deryk De Guzman
    Paul Lao
9:20 - 9:40 IETAM1-2: Multi-threaded Game Engine Design James Tulip
    James Bekkema
    Keith Nesbitt
9:40 - 10:00 IETAM1-3: NGS: An Application Layer Network Game Simulator Steven Daniel Webb
    William Lau
    Sieteng Soh
10:00 - 10:20 IETAM1-5: An Interaction Framework for ScenarioBased Three Dimensional Environments Alyx Macfadyen
    Andrew Stranieri
    John Yearwood
     
     
10:40 - 11:00 Coffee Break  
     
In Room 1 - SS3: Experiential Spatiality in Games: Knowing Your Place (Session Chairs: Nicola J Bidwell, Martin Gibbs, Bernadette Flynn, Luke O’Donnell) 

 

11:00 - 11:10 SS3-4: Demonstration of work: Digital Songlines Environment truna aka j.turner
11:10 - 11:30 SS3-5: Emplacing Experience David Browning
    Steven Stanley
    Michael Fryer
    Nicola J Bidwell
11:30 - 11:50 SS3-6: Where Are My Legs? Embodiment Gaps In Avatars Andrew Hutchison
11:50 - 12:20 Panel Discussion  
     
In Room 2 - IETAM2: IE 2006 Regular Papers (Session Chair: Yusuf Pisan)

 

11:00 - 11:20 IETAM2-1: DEMO Exegesis: Virtual Songs Tsen Wang
11:20 - 11:40 IETAM2-2: Morphological study of the video games Julian Alvarez
    Damien Djaouti
    Rashid Ghassempouri
    Pr. Jean-Pierre Jessel
    Pr. Gilles Methel
11:40 - 12:00 IETAM2-3: Time and Computer Games Or “No, that’s not what happened” Michael Hitchens
12:00 - 12:20 IETAM2-4:Facial expression recognition for multiplayer online games Ce Zhan
    Wanqing Li
    Philip Ogunbona
    Farzad Safaei
     
12:20 - 13:30 Lunch  
     
In Room 1 - SS4: Soft Computing and Games/Entertainment (Session Chair: Takehisa Onisawa)

 

13:30 - 13:50 SS4-1: Judgment System of Feelings from Japanese Text Michiko Ando
    Hisao Shiizuka
13:50 - 14:10 SS4-2: Music Analysis in Consideration of Feelings Misako Kazama
    Hisao Shiizuka
14:10 - 14:30 SS4-3: Construction of Poker Playing System Considering Strategies Takehisa Onisawa
    Tomoaki Yano
14:30 - 14:50 SS4-4: Generation of Variations on Theme Music Based on Impressions of Story Scenes Kenkichi Ishizuka
    Takehisa Onisawa
14:50 - 15:10 SS4-5: A proposal of the learning system using the recordable multi-layer type rule base and its application for the Fire panic problem Yukinobu Hoshino
    Akira Sakakura
    Katsuari Kamei
     
     
     
In Room 2 - CGTPM1: CyberGames 2006 Regular Papers (Session Chair: Ross Brown)

 

13:30 - 13:50 CGTPM1-1: OTOTONARI: Mobile Ad Hoc Pervasive Game that develops a regional difference Satoru Tokuhisa
    Yoshimasa Niwa
    Kenji Iguchi
    Sosuke Okubo
    Tomoyuki Nezu
    Masa Inakage
13:50 - 14:10 CGTPM2-3: Gameplay Workflow: a Distributed Game Control Approach Ross Brown
    Anthony Lim
    Yang Wong
    Shu-min Heng
    David Wallace
14:10 - 14:30 CGTPM1-4: Towards A More Natural and Intelligent Interface with Embodied Conversation Agent Goh Ong Sing
    Kok Wai Wong
    Chun Che Fung
    Arnold Depickere
14:30 - 14:50 CGTPM1-5: Modelling Quest Data for Game Designers Simon Joslin
    Ross Brown
    Penny Drennan
     
     
15:10 - 15:30 Coffee Break  
     
In Room 1 - SS4: Soft Computing and Games/Entertainment (Session Chair: Takehisa Onisawa)

 

15:30 - 15:50 SS4-6: The Support System for Story Creation using Pictures Shigeru Kato
    Takehisa Onisawa
15:50 - 16:10 SS4-7: A Classification of the Phases in Shogi Game Using SOM and FCM Tomohito Esaki
    Tomonori Hashiyama
    Yahachiro Tsukamoto
     
     
In Room 2 - CGTPM22 CyberGames 2006 Regular Papers (Session Chair: Shri Rai)

 

15:30 - 15:50 CGTPM22-1: Virtual Orchestra: An Immersive Computer Game for Fun and Education Roberto Dillon
    Gabriyel Wong
    Ron Ang
15:50 - 16:10 CGTPM22-2: Game Programming Courses for Non Programmers Ming-Hsin Tsai
    Chun-Hsiung Huang
    Jing-Yi Zeng
16:10 - 16:30 CGTPM22-3: Game engineering approach to the effect of music on learning in virtual-immersive environments Eric Fassbender
    Debbie Richards
    Manolya Kavakli
16:30 - 16:50 CGTPM22-4: Game Construction as a Learning Tool Shri Rai
    Kevin Wong
    Peter Cole
16:50 - 17:10 CGTPM22-5: Comparing Computer and Traditional Games Using Game Design Patterns Shanming Loh
    Hock Soon Seah
     
18:30 - 21:00 Banquet Dinner (Event Chair: Graham Mann)  
   
   
Day 3: 6 December 2006 (Wednesday)  
   
In Room 1 - SS5: Game-Art-Interface (Session Chair: Andrew Hutchison)

 

9:00 - 9:20 SS5-1: Oblique Reflections: Software Art & the 3D Games Engine Brogan Bunt
9:20 - 9:40 SS5-2: Database As Art in the Age of the Virtual Camera Gaye Swinn
9:40 - 10:00 SS5-3: An actor-network approach to games and virtual environments Mark Cypher
    Ingrid Richardson
10:00 - 10:20 SS5-4: From Battle Metris to Symbiotic Symphony: A New Model for Musical Games Mark Havryliv
    Emiliano Vergara-Richards
     
     
In Room 2 - IEWAM1: IE 2006 Regular Papers (Session Chair: Debbie Richards )

 

9:00 - 9:20 IEWAM1-1: Is interactivity actually important? Debbie Richards
9:20 - 9:40 IEWAM1-2: Battleship by Foot: Learning by Designing a Mixed Reality Game Nicola J Bidwell
    Jason Holdsworth
9:40 - 10:00 IEWAM1-3: Role Playing Games – Comparative Analysis Across Two Media Platforms Anders Tychsen
10:00 - 10:20 IEWAM 1-4: A Case-Study of miniARGs: Design Issues for Creating Alternate Reality Games for Professional Training and Education Christy Dena
     
     
10:20 - 10:40 Coffee Break  
     
In Room 1 - SS5: Game-Art-Interface (Session Chair: Andrew Hutchison)

 

10:40 - 11:00 SS5-5: Encountering the Unexpected: Play Perversion in the Political Art-Game and Game-Art Laetitia J. Wilson
11:00 - 11:20 SS5-6: Playing the Game: Notes on Games, Play and Gameplay in Interactive Installations Tim Boykett
11:20 - 11:40 CGWAM2-1: Using Coevolution and Gradient-based learning for the Virus Game Munir H. Naveed
  Peter I Cowling
In Room 2 - IEWAM2: IE 2006 Regular Papers (Session Chair: John McMullan )

 

10:40 - 11:00 IEWAM2-1: Changing The Virtual Self: Avatar Transformations in Popular Games Pippin Barr
    Robert Biddle
    Judy Brown
11:00 - 11:20 IEWAM2-2: Take a Load Off: Cognitive Considerations for Game Design Chris Lawrence
11:20 - 11:40 IEWAM2-3: Proximity-Based Chat in a First Person Shooter: Using a Novel Voice Communication System for Online Play Martin Gibbs
    Greg Wadley
    Peter Benda
11:40 - 12:00 IEWAM2-4: The Mobile Phone: a hybrid multi-platform medium John McMullan
    Ingrid Richardson
12:00 - 12:20 IETWAM2-5: Similarities and differences between "learn through play" and "edutainment" Kowit Rapeepisarn
    Kok Wai Wong
    Chun Che Fung
    Arnold Depickere
12:20 - 13:30 Lunch  
     
In Room 1 - Post Conference Workshop - Designing Learning Games That Matter 

 

13:30 - 16:30 Workshop 1 (Free for Conference Delegates) Scot Osterweil
In Room 2 - Post Conference Workshop - Alternate Reality Games and Cross-Media Entertainment  (This Workshop is sponsored by AFTRS)

 

13:30 - 15:30 Workshop 2 (Free for Conference Delegates) Christy Dena

 

 

 http://www.cgie2006.murdoch.edu.au/ email: k.wong@murdoch.edu.au