The following papers were refereed by an international program committee and will be published in the conference proceedings and archived in the ACM Digital Library. These are listed in the conference program and can be downloaded from the Proceedings web page.
Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti Eronen, Jukka Holm
| Implementation and Evaluation of a Background Music Reactive Game
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Thomas Apperley
| Citizenship and Consumption: Convergence Culture, Transmedia Narratives and the Digital Divide
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Thomas Apperley
| Rhythms of Gaming Bodies
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Peter Bayliss
| Beings in the Gameworld: Characters, Avatars, and Players
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Scott Beattie
| Sam Fisher v Artistotle: The Ethics of Interactive Media
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Nicola J Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg
| Exploring Terra Incognita: Wayfinding Devices for Games
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Hugh Davies
| Place as Media in Pervasive Games
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Christy Dena
| Capturing Polymorphic Creations: Towards Ontological Heterogeneity and Transmodiology
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Cameron Foale, Peter Vamplew
| Portal-based Sound Propagation for First-Person Computer Games
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Adam Hassell, Philip Smith, David Stratton
| An Evaluation Framework for Videogame Based Tasking of Remote Vehicles
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Troy Innocent, Stewart Haines
| Nonverbal communication in multiplayer game worlds
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Darshana Jayemanne
| The Nonsense of the Aura
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Alyx Macfadyen, Andrew Stranieri, John Yearwood
| Dramatic Flow in Interactive 3D Narrative
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Christian McCrea
| Then, Suddenly, I Was Moved: Nostalgia and the Media History of Games
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Christian McCrea
| Dismembers of the Audience: The Expulsive, Explosive Force of Bodies in Games
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Kevin McGee
| Patterns and Computer Game Design Innovation
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Greg More, Andrew Burrow
| Observing the Learning Curve of Videogames in Architectural Design
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Florian 'Floyd' Mueller, Martin R. Gibbs
| A Physical Three-Way Interactive Game Based on Table Tennis
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Adam Nash
| Real Time Art Engines 3: Post-convergent creative practice in MUVEs
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Yusuf Pisan
| My Guild, My People: Role of Guilds in Massively Multiplayer Online Games
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Malcolm Ryan
| Eleven programmers, Seven Artists and Five Kilograms of Play-Doh: Games for Teaching Game Design
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Malcolm Ryan, Nicholas Hannah, Joshua Lobb
| The Tale of Peter Rabbit: A Case Study in Story-Sense Reasoning
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truna aka j.turner, Nicola J Bidwell
| Through the looking glass: game worlds as representations and views from elsewhere
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Greg Wadley, Martin Gibbs, Peter Benda
| Speaking in Character: Using Voice-over-IP to Communicate within MMORPGs
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Viveka Weiley
| Demo: Utzon's Studio as a Collaborative Virtual Environment
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Qinying Xu, Daryl D'Souza, Vic Ciesielski
| Evolving Images for Entertainment
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Fabio Zambetta
| Simulating Sensory Perception in 3D Game Characters
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Fabio Zambetta, Adam Nash, Paul Smith
| Two Families: Dynamical Policy Models in Interactive Storytelling
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