IELogo         IE2004
Australian Workshop on Interactive Entertainment
13 February 2004, Sydney

Thank you all for a very successful workshop.
Please see Post-Workshop section for pictures, videos, and press about IE2004


The computer game and interactive entertainment industry has grown to become a multi-billion industry pushing the limits of current computer technology on multiple fronts in a relatively brief period.

The aim of the Workshop on Interactive Entertainment is to bring together academic and industry researchers, developers, designers and practitioners to discuss research and development issues in interactive entertainment and computer games. In particular the conference wishes to investigate the design and engineering of mass market interactive entertainment.

Invited Speakers:
Andrew Gordon, The Institute for Creative Technologies, University of Southern California

Chris Crawford, one of world's most famous game designers, author of "The Art of Computer Game Design"

Topics of interest

The papers should include original and unpublished contributions, related to interactive entertainment and computer games .Topics of interest include, but are not limited to:

  • Artificial intelligence tools
    • automatic story generation
    • believable agents
    • interactive storytelling and drama
    • multi-agent collaboration
    • narrative intelligence
  • Agent authoring tools
    • behavioural cloning
    • behaviour merging
    • behaviour description languages
  • Networking
    • large scale distributed simulation
    • online collaboration and community building
    • wireless/mobile gaming
  • Computer graphics and audio
    • Stylised presentation mechanisms
    • Automatic music generation
    • Real-time graphics
  • Games and education
  • HCI
  • Game design & development

Submission procedure

  1. Regular papers: send original papers in 2 column format, at most 8 pages, for oral or poster presentation (the full papers will be reviewed and the accepted papers will be published);
  2. Posters: send an extended abstract, at most 4 pages, for consideration of poster presentation only. A selection of posters will be included in the proceedings.
  • the style file or template can be downloaded at:
  • Upload your submission via the submission page.
  • If you have a system that you would like to demo, please indicate this in your submission. If there are enough people with systems to demo, a demo time will be set aside.
  • Please indicate on the submission form whether you would like yoour paper to be considered for the Best Student Paper Award. Only papers where the first author is a student are elligible for the award.

Important Dates

11 December 2003: Papers/Posters Due
5 January 2004: Notification of Acceptance
12 January 2004: Final versions of accepted papers due
13 February 2004: Workshop

Organizing Committee

Alan Blair, University of New South Wales, blair[at]
Manolya Kavakli, Macquarie University, manolya[at]
Wayne Moore, Charles Sturt University, wmoore[at]
Yusuf Pisan, University of Technology, Sydney, ypisan[at]
William Uther, National ICT Australia, willu[at]

Program Committee

Matt Adcock, CSIRO, Australia
Stephen Barrass, CSIRO, Australia
Terry Bossomaier, Charles Sturt University, Australia
Marc Cavazza, University of Teeside, UK
Adrian David Cheok, National University of Singapore, Singapore
Ernest Edmonds, University of Technology, Sydney, Australia
Magy Seif El-Nasr, Pennsylvania State University, USA
Ken Forbus, Northwestern University, USA
Ian Gwilt, University of Technology, Sydney, Australia
Brendan Harkin, X|Media|Lab, Australia
Ian Horswill, Northwestern University, USA
Michael Mateas, Georgia Institute of Technology, USA
John Rankin, La Trobe University, Australia
Doug Riecken, IBM Research, Thomas Watson, USA
Liz Sonenberg, University of Melbourne, Australia
Andrew Stern,, USA
Nigel Stewart, RMIT University, Australia
Penelope Sweetser, University of Queensland, Australia
Nicolas Szilas, IDTension, France
Mary-Anne Williams, University of Technology, Sydney, Australia
Daniel Woo, University of New South Wales, Australia
Wanlei Zhou, Deakin University, Australia

Workshop Venue

University of Technology, Sydney. Room details to be announced.

Workshop Program

One of the goals of the workshop is to create  a lively setting for group discussion.  The workshop will include a mixture of talks, posters, panels, breakout sessions and demos. Refreshments and lunch will be provided.

Student Volunteers

If you would like to be a student volunteer for IE2004, please email your bio/CV to ypisan[at] by 25 December. Student volunteers get free registration.


Questions, comments, broken links, please contact Yusuf Pisan ypisan[at]

Supported by:
University of Technology, Sydney
Faculty of Information Technology

University of New South Wales
School of Computer Science and Engineering

National ICT Australia
Charles Sturt
Charles Sturt University
School of Information Technology

Hosted by:
Creativity and Cognition Studios
In collaboration with X|Media|Lab