Australian Workshop on Interactive Entertainment
13 February 2004, Sydney
Thank you all for a very successful workshop.
Location: UTS, Building 10, 235-253 Jones Street, Ultimo
13 February 2004
Published: 13 February 2004
Edited by: Yusuf Pisan
Creativity & Cognition Studios Press
University of Technology, Sydney
Number of pages: 92
Cover Design: Ian Gwilt
Link to Table of Contents
Andrew Gordon, The Institute for Creative Technologies, University of Southern California
Dr. Andrew S. Gordon is a Research Scientist at the University of Southern California's Institute for Creative technologies. Andrew's research focus is on the role of representation in cognitive models of human reasoning. His investigative approach has been to author formalizations of commonsense knowledge used in human reasoning on a very large scale. His most recent work concerns the representation of the strategies that people use in real-world planning domains, and how these representations reveal the underlying assumptions that people have of their own reasoning processes. One product of this work is a content model of commonsense psychology, a formalization of a representational Theory of Mind.
Andrew leads research efforts on two ICT projects, the LEADERS project (a partnership with Paramount Pictures) and the Critical Leadership Analysis System (CLAS / TLAC-XL) project. These projects involve the development of new technologies for interactive drama and interactive character conversations, respectively.
Before arriving at USC, Andrew was a postdoctoral researcher at the IBM TJ Watson Research Center, where he led a project to identify the representational requirements of strategic planning. Before IBM, Andrew was a postdoctoral researcher in the Psychology department of the University of California Los Angeles, where he worked to develop retrieval systems and collaborative learning environments to support the professional development of mathematics teachers. Andrew received his Ph.D. in Computer Science and B.A in Cognitive Science from Northwestern University in Evanston, IL. His dissertation work involved the development of a large-scale knowledgebase of commonsense activities, and its use in support of browsing-based retrieval interfaces.
Dr. Gordon recently published his first book, Strategy Representation: An analysis of planning knowledge, from Lawrence Erlbaum Associates, Publishers. Strategy Representation: An Analysis of Planning Knowledge describes an innovative methodology for investigating the conceptual structures that underlie human reasoning. This work explores the nature of planning strategies--the abstract patterns of planning behavior that people recognize across a broad range of real world situations. With a sense of scale that is rarely seen in the cognitive sciences, this book catalogs 372 strategies across 10 different planning domains: business practices, education, object counting, Machiavellian politics, warfare, scientific discovery, personal relationships, musical performance, and the anthropomorphic strategies of animal behavior and cellular immunology.
Crawford, one of world's most famous game designers, author of "The
Art of Computer Game Design"
Chris is one of the wolrd's most famous and influential game designers. "The Art of Computer Game Design" in 1982 might have been a "bunch of lucky guesses and inspired hunches" as he puts it, but having spent 25 years in the industry Chris has valuable design misadventures he can share.
University of Technology, Sydney
Faculty of Information Technology
University of New South Wales
School of Computer Science and Engineering
National ICT Australia
Charles Sturt University
School of Information Technology
Creativity and Cognition Studios
In collaboration with X|Media|Lab