IE2004 Australian Workshop on Interactive Entertainment 13 February 2004, Sydney http://research.it.uts.edu.au/creative/ie/04/ |
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Thank you all for a very successful workshop.
Location: UTS, Building 10, 235-253 Jones Street, Ultimo
13 February 2004 Publication Details:
Published: 13 February 2004 Edited by: Yusuf Pisan Creativity & Cognition Studios Press University of Technology, Sydney ISBN: 0-9751533-0-8 Number of pages: 92 Cover Design: Ian Gwilt Link to Table of Contents
Invited Speakers:
Andrew Gordon, The Institute for Creative Technologies, University of Southern California Dr. Andrew S. Gordon is a Research Scientist at the University of Southern California's Institute for Creative technologies. Andrew's research focus is on the role of representation in cognitive models of human reasoning. His investigative approach has been to author formalizations of commonsense knowledge used in human reasoning on a very large scale. His most recent work concerns the representation of the strategies that people use in real-world planning domains, and how these representations reveal the underlying assumptions that people have of their own reasoning processes. One product of this work is a content model of commonsense psychology, a formalization of a representational Theory of Mind. Andrew leads research efforts on two ICT projects, the LEADERS project (a partnership with Paramount Pictures) and the Critical Leadership Analysis System (CLAS / TLAC-XL) project. These projects involve the development of new technologies for interactive drama and interactive character conversations, respectively. Before arriving at USC, Andrew was a postdoctoral researcher at the IBM TJ Watson Research Center, where he led a project to identify the representational requirements of strategic planning. Before IBM, Andrew was a postdoctoral researcher in the Psychology department of the University of California Los Angeles, where he worked to develop retrieval systems and collaborative learning environments to support the professional development of mathematics teachers. Andrew received his Ph.D. in Computer Science and B.A in Cognitive Science from Northwestern University in Evanston, IL. His dissertation work involved the development of a large-scale knowledgebase of commonsense activities, and its use in support of browsing-based retrieval interfaces. Dr. Gordon recently published his first book, Strategy Representation: An analysis of planning knowledge, from Lawrence Erlbaum Associates, Publishers. Strategy Representation: An Analysis of Planning Knowledge describes an innovative methodology for investigating the conceptual structures that underlie human reasoning. This work explores the nature of planning strategies--the abstract patterns of planning behavior that people recognize across a broad range of real world situations. With a sense of scale that is rarely seen in the cognitive sciences, this book catalogs 372 strategies across 10 different planning domains: business practices, education, object counting, Machiavellian politics, warfare, scientific discovery, personal relationships, musical performance, and the anthropomorphic strategies of animal behavior and cellular immunology.
Chris
Crawford, one of world's most famous game designers, author of "The
Art of Computer Game Design" Chris is one of the wolrd's most famous and influential game designers. "The Art of Computer Game Design" in 1982 might have been a "bunch of lucky guesses and inspired hunches" as he puts it, but having spent 25 years in the industry Chris has valuable design misadventures he can share. Published books:
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Supported by: | |||
University of Technology, Sydney Faculty of Information Technology |
University of New South Wales School of Computer Science and Engineering |
National ICT Australia |
Charles Sturt University School of Information Technology |
Hosted by: |
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Creativity and Cognition Studios In collaboration with X|Media|Lab |