CFP

Overview

The 8th Australasian Conference on Interactive Entertainment will be held at the Auckland University of Technology, New Zealand.

In this current economic climate of uncertainty, we see a convergence of innovative minds, creative solutions and emerging technologies enabling change. IE2010 will cover how PLAY can contribute to both major and minor challenges we are facing in these roaring times. What can we learn from being inventive and playful? And how can interactive entertainment contribute towards facilitating these changes? What do we need as designers, developers, critical thinkers and researchers to consider, bring in, promote when faced with these challenges? What is the role of play in future scenarios?

Important Dates

Long Paper Submission: 15 April 2012
Short Papers Submission: 15 April 2012
Exhibit Submissions: 15 April 2012
Demo Submissions: 15 April 2012

Author Notification: 7 May 2012
Camera Ready Papers: 10 June 2012

Workshop Dates: 20 July 2012
Conference Dates: 21-22 July 2012

Tracks

Playing the System

Topics include but are not limited to the following four tracks:

Playing Games:
Tangible interaction, installations, Mixed Realities, Augmented Realities, interactive playful, local multiplayer, phenomenology, embodiment, place and space, time, tactile, new interfaces, haptics, motion-detection games, play and simulations, network, mobile gaming, performance, online team play, massively multiplayer games and their dynamics.

Playing Art:
Analogue and mechanical art meet digital art, information, communication, awareness, game art, engaging people.

Playing Mobile:
Mobile gaming, teams, location-based, competition, collaboration, performative aspect, splitting/meeting/joining, making movies with mobile phones and/or cultural remixing.

Playing Education:
Learning, understanding, exploration, invention, surprise, but possibly not outright educational drill games.

All tracks should include both practice and theory, e.g. play and the real world, random chance, flow, immersion, complexity, medial convergence, game design methodologies, play theories.

Contributions: Base your vision in theory, develop it, test it, backup your claims, be focused/specific and critical; not everything is getting more fun, better and brighter.

Submission Categories

IE2012 will accept four kinds of submissions; all accepted submissions will be included in the conference proceedings.

Regular Papers – Maximum 10 pages.
Regular papers represents mature work where the work has been rigorously evaluated. All regular papers will be peer reviewed for technical merit, significance, clarity and relevance to
interactive entertainment. Accepted papers are required to present their research at the conference.

Short Papers – Maximum 3 pages.
Short papers represent novel work in progress that may not be yet as mature as regular submissions, but still represents a significant contribution to the field. All short papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment.
Accepted papers are required to present a poster at the conference.

Demo Submissions – Maximum 1 page.
Technical demonstrations showing innovative and original approaches to interactive entertainment. Demo papers will be reviewed by the conference chair and the program chair for significance and relevance. All demo presenters are responsible are responsible for bringing the necessary equipment to the conference and setting up their demo at the conference.

Exhibition Submissions – Maximum of 3 pages.
Exhibition papers can represent both mature and novel work. Applicants are asked to submit a short paper outlining and contextualising the work to be exhibited, including pictures. This will need provide a clear understanding of the proposed exhibited design work, its relationship with interactive entertainment supported by design argumentation.The applicants are also required to provide a detailed description of what and how the work needs to be exhibited. All applicants are responsible for bringing the necessary equipment to the conference and setting up their demo at the conference, this includes digital exhibitions as well.

Review Process

All conference papers will be fully peer reviewed by an International Review Panel to ensure research dissemination of the highest quality.

IE2010 will not accept any paper that, at the time of submission, is under review for or has already been published or accepted for publication in a journal or another conference. This restriction does not apply to submissions for workshops and other venues with a limited audience.

 

Acceptance

Successful authors have the opportunity to modify their papers to include recommendations from the International Review Panel. All approved papers are published in the CD-ROM conference proceedings. Accepted papers will be published in the IE2012 conference proceedings and also published in the ACM Digital Library. Please see http://ieconference.org/ for papers from previous years.

For the best student paper, IE2010 will waive the registration fee and provide a scholarship of up to $500 towards travel and accommodation expenses. There are also limited spots for student volunteers, please contact ie2012@ieconference.org if interested. Student volunteers will get a discount on the registration.

Conference Committee

IE2012 Honorary Chair:
Dr. Yusuf Pisan, University of Technology, Sydney, Australia

IE2012 Conference Chair:
Dr. Daniel Cermak-Sassenrath, Auckland University of Technology, New Zealand
Dr. Charles Walker, Auckland University of Technology, New Zealand

IE2012 Program Committee Chair:
Dr. Daniel Cermak-Sassenrath, Auckland University of Technology, New Zealand
Dr. Chek Tien Tan, University of Technology, Sydney, Australia

IE2012 Program Committee:
Aukje Thomassen (Auckland University of Technology, NZ)
Charles Walker (Auckland University of Technology, NZ)
Daniel Johnson (Queensland University of Technology, AUS)
Penny Sweetser (Queensland University of Technology, AUS)
Peta Wyeth (Queensland University of Technology, AUS)
Yusuf Pisan (University of Technology, Sydney, AUS)
Andrew Johnston (University of Technology, Sydney, AUS)
Florian Floyd Mueller (RMIT University in Melbourne, AUS)
Frances Joseph (Auckland University of Technology, NZ)
Gudrun Frommherz (Auckland University of Technology, NZ)
Max Schleser (College of Creative Arts, Massey University, Wellington, NZ)
Laurent Antonczak (Auckland University of Technology, NZ)
Andrew Ensor (Auckland University of Technology, NZ)
Andrew Denton (Auckland University of Technology, NZ)
Kah Chan (Victoria University, Wellington, NZ)
Nolwenn Hugain-Lacire (Digital Art Live Coordinator, THE EDGE & CoLab, Auckland, NZ)
Jos de Mul (Erasmus University Rotterdam, NL)
Mark Wolf (Concordia University Wisconsin, US)
Chris Crawford (US)
Mick Abbott (Otago Uni, Dunedin, NZ)
John Piper (Auckland University of Technology, NZ)
Frank Feltham (RMIT, Melbourne, AUS)
Stephan Günzel (University of Potsdam, FRG)
Rune Klevjer (University of Bergen, Norway)
Ans Bradford (Auckland University of Technology, NZ)
Florian Floyd Mueller (Exertion Games Lab at RMIT, AU)
Stephan Günzel (University of Potsdam, Germany)
Rune Klevjer (University of Bergen, Norway)

 

Contact Information

Inquiries regarding papers to Chek Tien Tan chektien.tan[at]uts.edu.au.

All other inquiries regarding registration, accommodation, etc., should be forwarded to Daniel Cermak-Sassenrath mail[at]dace.de.