Kaho had an amazing time at IE 2013

Thank you so much for inviting me to speak at IE Conference 2013. I had such an amazing time, and feel very pleased with my trip in general. The people I met were so lovely and the topics discussed during the conference were quite interesting to me. As an artist I don’t get exposed to the academic research side too often, so it was refreshing and stimulating for me.

Melbourne is beautiful too.

- Kaho Abe, International Keynote at IE 2013

IE 2013 a Successful Conference.

The conference was a success on all accounts: good attendance,talks, demos, keynotes, abundant and very good food. Running the IE conference is a significant contribution to the Australian games community. - Yusuf Pisan, IE2013 Honorary Chair, University of Technology, Sydney

Program is available

The Interactive Entertainment 2012 program is now available. The conference will deal with issues of life including of activity, social change, children and pedagogy, along with a panel on e-sports. Material matters are of concern in issues such as performativity, art, design languages, spatial practices, and new questions in sound for games. We also received papers around the theme of Death, including papers on the experience of character death, and the status of violent images.

With tremendous support from the authors, program chairs, special sessions chairs, and technical program committee, we have been able to put together an outstanding program. There were many high quality submissions from Australia, Brazil, USA, New Zealand and we are pleased to accept 25 full papers and 8 short papers. All accepted papers have undergone a rigorous double-blind peer review process.

The invited speakers for IE 2013 were Kaho Abe and Melanie Swalwell. Kaho Abe is an award-winning game designer and media artist based in NYC who is interested in improving social and personal experiences through the use of technology, fashion and games. Melanie Swalwell is scholar of digital media arts, cultures, and histories, who is concerned with the history and preservation of digital games from 1980s Australia and New Zealand.

The conference also features 9 demo papers and a launch of the Popular Memory Archive.