Day One – Monday 30 September 2013

Time Activity Title Speaker
8.30am – 9.00am Registration Design Hub – Building 100 Level 3
9.00am – 9.15am Welcome Welcome to Country
Welcome to IE 2013 Stefan Greuter
9.15am – 10.00am National Keynote Games and the Hereafter Melanie Swalwell
10.00am – 11.15am Panel Activity/Exertion – Chaired by Stefan Greuter
Running from Zombies Emma Witkowski
Watch your Steps: Designing a Semi-Public Display to Promote Physical Activity Robert Cercos; Florian Mueller
Duel Reality: A Sword-Fighting Game For Novel Gameplay Around Intentionally Hiding Body Data Florian Mueller and Wouter Walmink
SweatAtoms: Materializing Physical Activity Rohit Ashok Khot; Florian Mueller; Larissa Hjorth
Reflections on Designing Networked Exertion Games Florian Mueller; Martin Gibbs; Frank Vetere
11.15am – 11.30am Break
11.30am – 12.15pm Roundtable discussion E-sports on the Rise? Critical Considerations on the Growth and Erosion of Organized Digital Gaming Competitions Emma Witkowski Brett Hutchins Marcus Carter and Lalor McMahon
12.15pm – 1.15pm Lunch
1.15pm – 2.00pm Panel Analysing the Player – Chaired by Florian Mueller
Motivation during Videogame Play: Analysing Player Experience in terms of Cognitive Action Wilawan Inchamnan; Peta Wyeth
Towards personalised gamified systems: an investigation into game design personality and player typologies Lauren S Ferro; Steffen P Walz; Stefan Greuter
Exploring the Role of Activity in Genre Nicole McMahon; Peta Wyeth; Daniel Johnson
2.00pm – 2.15pm Break
2.15pm – 2.45pm Panel Sound – Chaired by Steven Conway
Audiovisual Granular Synthesis – Micro Relationships Between Sound and Image Joshua Batty; Kipps Horn; Stefan Greuter
Informative Sound Design in Video Games Patrick Ng; Keith Nesbitt
2.45pm – 3.30pm Panel Art & Memory – Chaired by Christian McCrea
Context Detail and Conversation: Using Painting Strategies with 3D Computer Animation Software Gina Moore; Stefan Greuter; Chris Barker
A Restless Corpse: Performativity Fetishism and Planescape: Torment Darshana Jayemanne
Remembrance of Games Past: The Popular Memory Archive Stuckey; Melanie Swalwell; Angela Ndalianis; Denise De Vries
3.30pm -3.45pm Break
3.45pm – 5.15pm Demos and Exhibitions
Shadow Showdown – Bringing Twister to Digital Space Jenna Gavin; Matthew Martin; Daniel Cermak-Sassenrath
Media Filter Access Daniel Cermak-Sassenrath; Clinton Watkins
Making Cake; Swearing and the Indefinite Meaning of Media Daniel Cermak-Sassenrath; Jenna Gavin; Matthew Martin
The pathway driven narrative machine Helen Dickson; Rebecca Hayes
Children’s Interactive Narratives: How Far is UP? Betty Sargeant
Sonic City Davey Sams
Audio-visual Granular Synthesis Performance Demo Joshua Batty
Reproduction: 8-Screen Immersive Motion Sensitive Artificial Life-based Mixed Reality Artwork Adam Nash; John McCormick; Stefan Greuter
Trouble Tower Game Demo Stefan Greuter; Susanne Tepe
5.15pm – 5.45pm Launch Popular Memory Archive Melanie Swalwell; Angela Ndalianis
6.30pm – 11.00pm Conference Dinner

Day Two – Tuesday 1 October 2013

Time Activity Title Speaker
8.30 am – 9.00 am Registration Design Hub – Building 100 Level 3
9.00 am – 9.10 am Welcome Welcome to Day 2 Christian McCrea
9.10 am – 10.00 am International Keynote Life and Death of Face-to-face interaction in Digital Games Kaho Abe
10.00 am – 10.30 am Panel Children & Pedagogy – Chaired by Christian McCrea
A Design Template for Multisensory and Multimodal Games to Train and Test Children for Sound Localisation Acuity Maria Carmela Sogono; Deborah Richards
Activity Motivation and Games for Young Children Peta Wyeth; Daniel Johnson; Jenny Ziviani
10.30 am – 10.45 am Break
10.45 am – 11.30 am Panel Education – Chaired by Florian Mueller
Managing Cyber-bullying in Online Educational Virtual Worlds Diego Fernando Gutierrez Aponte; Deborah Richards
Ganking Corpse Camping and Ninja Looting from the perception of the MMORPG community: Acceptable Behavior or Unacceptable Griefing? Leigh Achterbosch; Charlynn Miller; Peter Vamplew
Towards a MOOC Game Chek Tien Tan
11.30 am – 11.45 am Break
11.45 am – 12.30 pm Panel Death – Chaired by Steven Conway
When Game Over Means Game Over: Using Permanent Death to Craft Living Stories in Minecraft Brendan Keogh
Collapsing action; or games of life and death Robbie Fordyce
Death and Dying in DayZ Marcus Carter; Martin Gibbs; Greg Wadley
12.30 pm – 1.30 pm Lunch IE 2014 Planning meeting over lunch Yusuf Pisan
1.30 pm – 2.30 pm Panel Time, Place & Mobility – Chaired by Angela Ndalianis
This isn’t happening: Time in Videogames Adam Ruch
Living the indie life: mapping creative teams in a 48 hour game jam and playing with data Truna Aka J.Turner; Cameron Owen; Lubi Thomas
Stasis and entropy in Australian videogames classification discourse Daniel Golding
Combining Moving Bodies With Digital Elements: Design Space Between Players and Screens Jayden Garner; Gavin Wood; Sebastiaan Pijnappel; Martin Murer; Florian Mueller
2.30 pm – 2.45 pm Break
2.45 pm – 3.45 pm Panel Design Play – Chaired by Stefan Greuter
Form over Function – The use of Lovecraftian elements in World of Warcraft Michael Hitchens; Adam Ruch;
Designing for depth: Underwater Play Sarah Jane Pell; Florian Mueller
The Historicity of Play: Games as Historical Documents Robson Bello; Gilson Schwartz
Understanding player threat responses in FPS games David Conroy; Peta Wyeth; Daniel Johnson
3.45 pm – 4.00 pm Break
4.00 pm – 5.00 pm Panel Design & Social Change – Chaired by Yusuf Pisan
The Intersection of Video Games and Patient Empowerment: case study of a real world application Craig Caldwell; Carol Bruggers; Roger Altizer; Greg Bulaj; Troy D'Ambrosio; Robert Kessler;
Designing in Sensitive Settings: Workshops to Design a Technology to Commemorate Black Saturday Joji Mori; Martin Gibbs; Steve Howard
sPeAK-MAN: Towards Popular Gameplay for Speech Therapy Chek Tien Tan; Andrew Johnston; Samuel Ferguson; Kirrie Ballard; Dharani Perera-Schulz
Improving Lives: Using Microsoft Kinect to Predict the Loss of Balance for Elderly Users under Cognitive Load Yusuf Pisan; Jaime Garcia; Karla Navarro
5.00 pm – 5.15 pm Closing Closing remarks Christian McCrea