Day One – Monday 30 September 2013
| Time | Activity | Title | Speaker |
|---|---|---|---|
| 8.30am – 9.00am | Registration | Design Hub – Building 100 Level 3 | |
| 9.00am – 9.15am | Welcome | Welcome to Country | |
| Welcome to IE 2013 | Stefan Greuter | ||
| 9.15am – 10.00am | National Keynote | Games and the Hereafter | Melanie Swalwell |
| 10.00am – 11.15am | Panel | Activity/Exertion – Chaired by Stefan Greuter | |
| Running from Zombies | Emma Witkowski | ||
| Watch your Steps: Designing a Semi-Public Display to Promote Physical Activity | Robert Cercos; Florian Mueller | ||
| Duel Reality: A Sword-Fighting Game For Novel Gameplay Around Intentionally Hiding Body Data | Florian Mueller and Wouter Walmink | ||
| SweatAtoms: Materializing Physical Activity | Rohit Ashok Khot; Florian Mueller; Larissa Hjorth | ||
| Reflections on Designing Networked Exertion Games | Florian Mueller; Martin Gibbs; Frank Vetere | ||
| 11.15am – 11.30am | Break | ||
| 11.30am – 12.15pm | Roundtable discussion | E-sports on the Rise? Critical Considerations on the Growth and Erosion of Organized Digital Gaming Competitions | Emma Witkowski Brett Hutchins Marcus Carter and Lalor McMahon |
| 12.15pm – 1.15pm | Lunch | ||
| 1.15pm – 2.00pm | Panel | Analysing the Player – Chaired by Florian Mueller | |
| Motivation during Videogame Play: Analysing Player Experience in terms of Cognitive Action | Wilawan Inchamnan; Peta Wyeth | ||
| Towards personalised gamified systems: an investigation into game design personality and player typologies | Lauren S Ferro; Steffen P Walz; Stefan Greuter | ||
| Exploring the Role of Activity in Genre | Nicole McMahon; Peta Wyeth; Daniel Johnson | ||
| 2.00pm – 2.15pm | Break | ||
| 2.15pm – 2.45pm | Panel | Sound – Chaired by Steven Conway | |
| Audiovisual Granular Synthesis – Micro Relationships Between Sound and Image | Joshua Batty; Kipps Horn; Stefan Greuter | ||
| Informative Sound Design in Video Games | Patrick Ng; Keith Nesbitt | ||
| 2.45pm – 3.30pm | Panel | Art & Memory – Chaired by Christian McCrea | |
| Context Detail and Conversation: Using Painting Strategies with 3D Computer Animation Software | Gina Moore; Stefan Greuter; Chris Barker | ||
| A Restless Corpse: Performativity Fetishism and Planescape: Torment | Darshana Jayemanne | ||
| Remembrance of Games Past: The Popular Memory Archive | Stuckey; Melanie Swalwell; Angela Ndalianis; Denise De Vries | ||
| 3.30pm -3.45pm | Break | ||
| 3.45pm – 5.15pm | Demos and Exhibitions | ||
| Shadow Showdown – Bringing Twister to Digital Space | Jenna Gavin; Matthew Martin; Daniel Cermak-Sassenrath | ||
| Media Filter Access | Daniel Cermak-Sassenrath; Clinton Watkins | ||
| Making Cake; Swearing and the Indefinite Meaning of Media | Daniel Cermak-Sassenrath; Jenna Gavin; Matthew Martin | ||
| The pathway driven narrative machine | Helen Dickson; Rebecca Hayes | ||
| Children’s Interactive Narratives: How Far is UP? | Betty Sargeant | ||
| Sonic City | Davey Sams | ||
| Audio-visual Granular Synthesis Performance Demo | Joshua Batty | ||
| Reproduction: 8-Screen Immersive Motion Sensitive Artificial Life-based Mixed Reality Artwork | Adam Nash; John McCormick; Stefan Greuter | ||
| Trouble Tower Game Demo | Stefan Greuter; Susanne Tepe | ||
| 5.15pm – 5.45pm | Launch | Popular Memory Archive | Melanie Swalwell; Angela Ndalianis |
| 6.30pm – 11.00pm | Conference Dinner |
Day Two – Tuesday 1 October 2013
| Time | Activity | Title | Speaker |
|---|---|---|---|
| 8.30 am – 9.00 am | Registration | Design Hub – Building 100 Level 3 | |
| 9.00 am – 9.10 am | Welcome | Welcome to Day 2 | Christian McCrea |
| 9.10 am – 10.00 am | International Keynote | Life and Death of Face-to-face interaction in Digital Games | Kaho Abe |
| 10.00 am – 10.30 am | Panel | Children & Pedagogy – Chaired by Christian McCrea | |
| A Design Template for Multisensory and Multimodal Games to Train and Test Children for Sound Localisation Acuity | Maria Carmela Sogono; Deborah Richards | ||
| Activity Motivation and Games for Young Children | Peta Wyeth; Daniel Johnson; Jenny Ziviani | ||
| 10.30 am – 10.45 am | Break | ||
| 10.45 am – 11.30 am | Panel | Education – Chaired by Florian Mueller | |
| Managing Cyber-bullying in Online Educational Virtual Worlds | Diego Fernando Gutierrez Aponte; Deborah Richards | ||
| Ganking Corpse Camping and Ninja Looting from the perception of the MMORPG community: Acceptable Behavior or Unacceptable Griefing? | Leigh Achterbosch; Charlynn Miller; Peter Vamplew | ||
| Towards a MOOC Game | Chek Tien Tan | ||
| 11.30 am – 11.45 am | Break | ||
| 11.45 am – 12.30 pm | Panel | Death – Chaired by Steven Conway | |
| When Game Over Means Game Over: Using Permanent Death to Craft Living Stories in Minecraft | Brendan Keogh | ||
| Collapsing action; or games of life and death | Robbie Fordyce | ||
| Death and Dying in DayZ | Marcus Carter; Martin Gibbs; Greg Wadley | ||
| 12.30 pm – 1.30 pm | Lunch | IE 2014 Planning meeting over lunch | Yusuf Pisan |
| 1.30 pm – 2.30 pm | Panel | Time, Place & Mobility – Chaired by Angela Ndalianis | |
| This isn’t happening: Time in Videogames | Adam Ruch | ||
| Living the indie life: mapping creative teams in a 48 hour game jam and playing with data | Truna Aka J.Turner; Cameron Owen; Lubi Thomas | ||
| Stasis and entropy in Australian videogames classification discourse | Daniel Golding | ||
| Combining Moving Bodies With Digital Elements: Design Space Between Players and Screens | Jayden Garner; Gavin Wood; Sebastiaan Pijnappel; Martin Murer; Florian Mueller | ||
| 2.30 pm – 2.45 pm | Break | ||
| 2.45 pm – 3.45 pm | Panel | Design Play – Chaired by Stefan Greuter | |
| Form over Function – The use of Lovecraftian elements in World of Warcraft | Michael Hitchens; Adam Ruch; | ||
| Designing for depth: Underwater Play | Sarah Jane Pell; Florian Mueller | ||
| The Historicity of Play: Games as Historical Documents | Robson Bello; Gilson Schwartz | ||
| Understanding player threat responses in FPS games | David Conroy; Peta Wyeth; Daniel Johnson | ||
| 3.45 pm – 4.00 pm | Break | ||
| 4.00 pm – 5.00 pm | Panel | Design & Social Change – Chaired by Yusuf Pisan | |
| The Intersection of Video Games and Patient Empowerment: case study of a real world application | Craig Caldwell; Carol Bruggers; Roger Altizer; Greg Bulaj; Troy D'Ambrosio; Robert Kessler; | ||
| Designing in Sensitive Settings: Workshops to Design a Technology to Commemorate Black Saturday | Joji Mori; Martin Gibbs; Steve Howard | ||
| sPeAK-MAN: Towards Popular Gameplay for Speech Therapy | Chek Tien Tan; Andrew Johnston; Samuel Ferguson; Kirrie Ballard; Dharani Perera-Schulz | ||
| Improving Lives: Using Microsoft Kinect to Predict the Loss of Balance for Elderly Users under Cognitive Load | Yusuf Pisan; Jaime Garcia; Karla Navarro | ||
| 5.00 pm – 5.15 pm | Closing | Closing remarks | Christian McCrea |

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