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Program

Thu Dec 17

8:45 Registration
9:15 Welcome Malcolm Ryan
9:30 Keynote: Magy Seif El-Nasr
10:30 Morning Tea
11:00 Session 1 Games and Stories – Chair: Malcolm Ryan

Jared Beghold
Introducing iCinema

Bronwin Patrickson
PLAI: Staged Encounters in Computer-mediated Environments

Damian Hills
assimilate: Situated Collaborative Storytelling System

Discussion: Storytelling in games: going beyond the ‘epic’.

12:30 Lunch
13:30 Session 2 Game Technology – Chair: Chris Chesher

Keith Nesbitt, Ken Sutton, Joshua Wilson and Geoffrey Hookham
Improving Player Spatial Abilities for 3D Challenges

Jing Liu and Manolya Kavakli
A survey of Speech-Hand Gesture Recognition for the Development of Multimodal Interfaces in Computer Games

Bram Pellens, Frederic Kleinermann and Olga De Troyer
A Development Environment using Behavior Patterns to Facilitate Building 3D/VR Applications

Discussion: What does the future hold for game interfaces?

15:00 Afternoon Tea
15:30 Demo iCinema

Fri Dec 18

9:15 Housekeeping
9:30 Keynote: Jane Turner
10:30 Morning Tea
11:00 Session 3 Design Theory – Chair: Rowan Tulloch

Michael Hitchens
BJ’s Family: A Survey of First Person Shooters and their Avatars

Malcolm Ryan
Illuminati: The Game of Conspiracy — A Close Reading

Brigid Costello and Ernest Edmonds
A Tool for Characterizing the Experience of Play

Discussion:

12:30 Lunch
13:30 Session 4 Cultural Theory – Chair: Brigid Costello

Chris Chesher
Converging mediations of space in computer games and spatial navigation systems

Rowan Tulloch
Ludic Dystopias: Power, Politics and Play

Ilaria Vanni
Second Life

Discussion:

15:00 Afternoon Tea
15:30 Demonstrations

Jeevan Joshi
The Entrepreneurial Business Simulation Game

Damian Hills
assimilate

Yose Widjaja
mummifiCATion

18:30 Conference Dinner at Crowne Plaza Coogee

Sat Dec 19

9:15 Housekeeping
9:30 Keynote: Ulrike Spierling
10:30 Morning Tea
11:00 Session 5 Applications – Chair: Malcolm Ryan

Debbie Richards and John Porte
Developing an Agent-Based Training Simulation using Game and Virtual Reality Software: Experience Report.

younbo jung, Jing Li Koay, Janissa Ng, Gladys Wong and Kwan Min Lee
Games for a Better Life: Effects of Playing Wii Games on the Well-Being of Seniors in a Long-Term Care Facility

Jeff Sinclair, Philip Hingston and Martin Masek
Exergame development using the dual flow model.

Anthony Youssef and Steve Cossell
Thoughts on Adjusting Perceived Difficulty in Games

Discussion: What are the wider applications of ‘fun theory’?

13:00 Lunch
14:00 Forum: Chris Chesher – Fibreculture Forum

What’s behind the regulation of interactive entertainment?

The fibreculture forum will focus on the cultural and institutional processes driving government regulation of interactive entertainment platforms. From games classification to the proposed internet clean feed, changes in government policy, legislation and regulation have been driven by different actors, agendas and framings. What has been the role of key lobby groups, political parties, bureaucracies, industry groups and University players in forming digital media policy? How can those involved in interactive entertainment industries be most effectively involved in the achieving fair and balanced regulatory regimes?

Monday, Dec 21

9:00-16:00 There will be two tutorials held at the University of Technology, Sydney. Tutorials are independent of the IE2009 conference, but since they are presented by the invited speakers, they will be of interest to all IE2009 attendees.

Please see the Tutorials Page for details on how to apply to attend these tutorials.