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Tutorials are independent of the IE2009 conference, but since they are presented by the invited speakers, they will be of interest to all IE2009 attendees.

The tutorials will take place at the University of Technology, Sydney on Monday Dec 21st.

Address: University of Technology, Sydney, 235-253
Jones Street, Ultimo
                Room: CB10.04.460 (Building 10, Level 4, Room 460)
                Detailed location info:

Interactive Digital Storytelling – An Overview

Presenter: Ulrike Spierling, see for bio

Date: Monday, 21 Dec 2009
Time: 9-12
Location: University of Technology, Sydney (Broadway Campus, room number will be emailed later)

Interactive Digital Storytelling can be defined as the endeavour to develop new digital media, in which the presentation of a narrative, and its evolution, can be influenced in real-time by the audience – “the user”. Successful Interactive Storytelling requires techniques from Human-Computer Interaction, Artificial Intelligence and Computer Graphics, as well as knowledge from psychology, media studies, drama theory, narratology, etc. This tutorial gives an introduction to Interactive Digital Storytelling, outlining its interdisciplinary nature of research and creation. It summarizes main areas of investigation and different approaches that have been recently presented within the research community. The presentation also includes an overview of theoretical contributions derived from narratology, such as structuring formalisms and classifications, and discusses the state of the art in the practical creation of Interactive Storytelling artefacts. It gives pointers for further research and leaves room for interactive discussions of practical examples.

Game Evaluation Methods Explained

Presenter: Magy Seif El-Nasr, see for bio

Date: Monday, 21 Dec 2009
Time: 1-4
Location: University of Technology, Sydney (Broadway Campus, room number will be emailed later)

An in depth tutorial discussing different methods used for game evaluation, including surveys, interviews, video analysis, observations, if time permits, the tutorial will also examine data from game evaluation sessions held at Simon Fraser University, including physiological sensors and eye tracking data.

This tutorial will be divided into two parts:

1- Several theory discussions, where participants are introduced to the techniques used by researchers and our industry partners. Simple tricks are discussed.

2- following each method discussion we will hold a practical exercise, where participants are given a game to test, or some data generated from a test session to analyze.


The tutorials are open to everybody, both students and staff, but due
to limited space, we may not be able to accept everybody into the
tutorial sessions. PhD students in HCTD will be given a preference for
attending the tutorials.

To participate in the tutorial please fille the from at

You will receive an email 1 week before the tutorial indicating whether you have been accepted to attend the tutorial or not.

Yusuf Pisan yusuf.pisan[at]