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Accepted Papers

Anthony Youssef and Scot Leveless. Thoughts on Adjusting Perceived
Difficulty in Games

Bram Pellens, Frederic Kleinermann and Olga De Troyer. A Development
Environment using Behavior Patterns to Facilitate Building 3D/VR
Applications

Brigid Costello and Ernest Edmonds. A Tool for Characterizing the
Experience of Play

Bronwin Patrickson. PLAI: Staged Encounters in Computer-mediated Environments

Chris Chesher. Converging mediations of space in computer games and
spatial navigation systems

Damian Hills. assimilate: Situated Collaborative Storytelling System

Darshana Jayemanne and Jane Felstead. Asian Babe vs. Dragon Lady

Debbie Richards and John Porte. Developing an Agent-Based Training
Simulation using Game and Virtual Reality Software: Experience Report
.

Jeff Sinclair, Philip Hingston and Martin Masek. Exergame development
using the dual flow model.

Jing Liu and Manolya Kavakli. A survey of Speech-Hand Gesture
Recognition for the Development of Multimodal Interfaces in Computer
Games

Keith Nesbitt, Ken Sutton, Joshua Wilson and Geoffrey Hookham.
Improving Player Spatial Abilities for 3D Challenges

Malcolm Ryan. Illuminati: The Game of Conspiracy — A Close Reading

Michael Hitchens. BJ’s Family: A Survey of First Person Shooters and
their Avatars

Rowan Tulloch. Ludic Dystopias: Power, Politics and Play

Ulrike Spierling. Models for Interactive Narrative Actions

younbo jung, Jing Li Koay, Janissa Ng, Gladys Wong and Kwan Min Lee.
Games for a Better Life: Effects of Playing Wii Games on the
Well-Being of Seniors in a Long-Term Care Facility