Emma Witkowski
Abstract:
This article explores the quality of running experience under the scaffolding of one particular audio adventure and running app – Zombies, Run! Drawing on qualitative methods, in particular autophenomenography, this research maps out a ‘Zombies, Run’! running aesthetic where body, environment, and technologies are interweaved and absorbed into the creation of local essences relating to this particular way of running. Considerations on body rhythm, practiced and novice runners, and a deepened awareness of running locations are described and analysed as key features of experiencing movement with this running app in hand. “Feeling the way” towards the nuances of embodied movement contributes to an increased awareness of the range and complexity of sensuous details at work when moving with this modern mobile gaming app. But also, other significant situations are explored including the embrace of this modern Indie exer-game by women, and the situatedness of core game mechanics in code, audio/narrative, environment, and moving bodies. Running from zombies is a playful movement practice, albeit a disorienting one, in which ones running experience in the world sits with the pleasures of running, body knowledge, environmental engagement, and speed play.