Nicole McMahon, Peta Wyeth and Daniel Johnson
Abstract:
This paper provides an outline of genre as we currently know it, and examines the changes occurring as games become more complex. Recent research we’ve undertaken suggests that our perception of which games fall into which genre category is subjective and that genre hybridization continues to blur our understanding of these categories. Consequently, it is becoming increasingly difficult to categorise game play experience based on traditional genre classifications. We examine the use of videogame activities as a useful mechanism for supplementing our understanding of videogame genre. Through considering activity as a means of classifying game experiences we may obtain a much more nuanced understanding of how players engage with games within a particular genre and across genres.