Chek Tien Tan
Abstract:
MOOC, or massive online open course, is the current buzzword in online delivery of higher education. They have enjoyed wide positive reception on the perceived benefits of bringing quality education to anyone willing to learn, but potentially lacks engagement and falls short on delivering several traditional graduate attributes known to be important for higher education. This paper presents the position that a MOOC game can alleviate some of these shortcomings and provides a discussion on how it can be achieved.