Shadow Showdown: Twister in a Digital Space

Matthew Martin, Jenna Gavin, Daniel Cermak-Sassenrath, Charles Walker and Ben Kenobi

Abstract:
Shadow Showdown is a playful installation utilising whole-body interaction. The Kinect-based game challenges and attempts to overcome several boundaries: bodily proximity in a public place; the distinction between physical and digital play; and the separation of physical and digital spaces.